Inside the archive there is "crack" folder wich contains everything you need to crack the software.
* some of these were already included in the last profile database update.This is the full cracked version of the software. VLC: Uses DX11 output now instead of OpenGL.Fallout 76: some minor HUD/menu glitches fixed (map, perks screen, selection wheel).Elder Scroll Online: G3D redone for latest game version.D2X-XL: default changed to immersive screen instead of cinema.Quake III: DirectVR FOV scan did not work anymore.Need for Speed: Shift 2 Unleashed: pos tracking unlocked, some fixes.World of WarCraft: G3D did not work anymore with WoW patch 8.3.World of WarCraft: Automatically setting the graphics API didn’t work anymore.Dolphin Emulator: Cinema Mode, native SBS 3D, DirectVR: automated setup.The Suicide of Rachel Foster: G3D/Z3D, Immersive Screen Mode, 3D-HUD.Darksiders III: G3D/Z3D, Immersive Screen Mode, 3D-HUD.Devil May Cry 5: G3D, 3D-HUD, Immersive Screen Mode, DirectVR: tweaks.Resident Evil 3: G3D/Z3D, Immersive Screen Mode, 3D-HUD, DirectVR: tweaks.Ori and the Will of the Whisps: G3D, Cinema Mode, 3D-HUD.Halo: MCC CE Anniversary: G3D/Z3D, FullVR, 3D-HUD, DirectVR: tracking, FOV, resolution, tweaks.Various occasional/potential causes for crashes to desktop fixed.Config app: help texts were displayed too small on high DPI monitors.ImageZoom value was not reset when resetting a profile to default.Ini values weren’t read/written correctly in conjunction with some localization methods (Dolphin).DirectVR: memory scan FOV/head tracking was unintentionally applied for ‘Generic 3D-Display’.OpenGL: changing a game’s resolution could cause a crash to desktop.DX9 font rendering could fail if initialized with an invalid render target size.Prior this had to be done manually per game as an extra step.
Game settings changed by vorpX are now automatically reset on uninstall and factory reset.Config app: profile comments shown as tooltip in local profiles list if available.DirectVR: new memory scanner apply method for extended game support.DirectVR: improved resolution calculation, more consistent between devices.OpenGL: now works with ‘Generic 3D-Display’ and ‘Generic VR Headset’.OpenGL: major G3D rewrite: less glitches, 30%-200% better performance.D3D9/10/11: major, future proof rewrite of vorpX’s internal rendering code, mainly to get rid of a helper library that isn’t available for DX12 anymore.It will download the latest version available. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. If you already own vorpX, it should auto-update when you start vorpX Control next time. Supported headsets: Oculus Rift, Rift S, Quest (via Oculus Link), HTC Vive, Valve Index, Pimax, Windows Mixed Reality and other SteamVR compatible headsets. If you don’t own vorpX yet, you can buy it here: Full changelog below.Īs always also several new profiles have been added and various existing profiles have been improved (or fixed if necessary, e.g. There also have been a few smaller functional additions though. This release mostly focuses on internal rewrites, large portions of vorpX’s internal rendering code have been rewritten to get rid of some legacy code and make vorpX future proof.
VorpX 20.2.0 is the second major update for 2020.